Tuesday, June 12, 2007

Talecraft Story-Creation Card Game

Talecraft Story-Creation Card Game
"Words are spells. To practice Talecraft is to weave words."
The aim of Talecraft is to create stories based on cards. Some see Talecraft as a creative tool. Others, as a game. But Talecraft is an art: one with thepurpose of taking its participants on a journey to the recesses of imagination, to see lands where rules are bent, and to meet people who steal our hearts.
Tell your Tale...
Master the Craft.
How to Play Talecraft
To play the game, the cards must first be arranged into three stacks: The Genre stack, the Archetype stack, and the Key stack. The cards are facing down.
First, each player must pick one card each from the Genre Stack. That card will determine what genre the player fs story has to be. Next, each player must take two cards each from the Archetype Stack. One card will be their main protagonist, and the other card will be their main antagonist. Next, the players must pick six cards each from the Key Stack.
If the player picks a Keyword, the player must integrate that as a major factor or important item in the story, which the player will create at the end of the game. If it is a Plotline, the plot of the player fs story must follow it. If a player picks more than one Plotline, the player must decide which Plotline will be used as a main plot of the story, and which will be used as subplots. If it is an instruction that tells the player to pick, the player must follow it and pick a card from either the Genre Stack (the player fs story now has more than one genre, i.e. Romantic Fantasy) or the Archetype Stack (the player is now required to add another character). If the player picks an instruction that tells him to swap, the player is given the opportunity to discard one of his cards (any of the three types: Genre, Archetype, or Key) and pick a new card of the same type.
The players will then have ten minutes to create their stories, and then take turns telling their created stories.



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